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PA3BAR > JOTA 26.09.99 15:38l 68 Lines 3251 Bytes #-9489 (0) @ WW
BID : PI8AWT10189
Read: GUEST
Subj: John Bont JOTA game
Path: DB0AAB<DB0KFB<DB0CZ<DB0LJ<DB0ZDF<DB0SRS<DB0AIS<DB0SIF<DB0HSK<PI8DRS<
PI8ZWL<PI8APD<PI8DAZ<PI8PWD<PI8CDR<PI8AWT
Sent: 990926/0950 @:PI8AWT.#GRO.NLD.EU #:10189
THE MILLENIUM ADVENTURE OF JOHN BONT
<<<<This packet version does not show the map that you need
for this game. Please ask your Scout HQ to send you a copy of
the map or check our web server www.scout.org/jota>>>>
The last JOTA of this
millennium brings you the following exiting game. Read on.
For this game you need:
A JOTA radio station capable to communicate
with other JOTA stations, preferably on the HF bands.
A PC connected to the internet or a radio contact with someone that
operates such a PC.
A printer connected to the PC.
A piece of yellow paper, letter size or A4 size.
A similar piece of blank, white paper and a pencil to make notes.
Scout map reading skills.
Ingenuity and creativity.
Scouts can take part individually, in patrol units or as a group.
Follow the story of John Bont and carry out the instructions that
he receives.
John Bont is the special agent of the Bureau of Information and
Valuables (BIV). For his last mission of this millenium, John
has to recover vital information that has gone missing. BIV
suspects it is hidden on a non-populated island, somewhere. The
Bureau has arranged that John is airlifted to this island; he is
dropped by parachute at point A (253472). After his safe
landing, John Bont takes his compass: he has to walk 1.4 km in
the direction 45 degrees. John quickly walks in a straight line
and arrives at point B (plot his position on the map and note
the map coordinates). Here at B he is able to use his radio
(why?). First he makes contact with HB9S and asks for a set of 4
numbers. John knows that in case he cannot reach HB9S, he can
also ask another radio station for this information. It may take
a while before he finds someone who has these numbers, but he
keeps trying. Meanwhile John switches on his laptop and
connects it to his gsm telephone. He makes contact with
internet. He starts his favorite search engine and searches the
entire internet for the keywords "BIV mission code". With some
patience John finds a web page that BIV has prepared for him.
The page shows an addressgroup. John carefully notes down this
address information. Via his radio he also received the 4
numbers from HB9S, passed on to him via another friendly radio
station. He markes them as group Y. The address from internet he
notes as group X. Quickly John packs up his gear and rushes
another 1.6 km in the direction 350 degrees. This is point C
(mark this on the map and again note the map coordinates). At C
he finds an old smugglers cabin with a PC. And yes, the PC is
still working. Would this be the key to the lost information?
John's heart beats fast as he types the following address into
the PC's web browser: http:\\www.[addressgroup X][4 numbers of
group Y].htm. The mysterious web page appears on the screen.
Yes! John pushes the print button but in his enthusiasm forgot
to switch the printer on. He puts the special yellow paper in
the printer and tries again. Yes, he's got it !! John Bont
carefully folds the paper and puts it in his pocket. Mission
accomplished. He walks outside and finds a shady place under a
tree. He opens up his lunch box to find out what BIV has
prepared him for lunch..….
Richard PA3BAR
World JOTA Organizer
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